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Tech Wearables: Intuitive Interface Design & Privacy Considerations for AR/VR Developers

  • Ariel International Center 1163 East 40th Street Floor 2R Cleveland, Ohio 44114 United States (map)

Ross Bochnek joins CLEVR for a lively discussion of the aspects of tech wearables that Augmented/Mixed/Virtual Reality developers still need to consider, such as privacy and intuitive/natural interface design. Ross has over a decade of experience working with wearables and embedded devices. Ten years after he began his journey,  user-configurable interfaces and peripheral choices have caught on, while user-configurable  hardware and software still have not.

His 2007 work on wearable computers focused on handmade connectors and ergonomic body mounts inspired by traditional Japanese garments, and fashionable load-bearing equipment

• The peripherals for these devices were heavier than the devices themselves, and he knew that a tangle of wires in a bag was not going to to consumer adoption of wearable computing

• In a time of PDAs and Symbian phones predating iOS and Android devices, Ross was building connectors and personal accessories to make handheld devices more hands-free, field re-configurable, and modular

• When smartphones began to emerge, people asked Ross why they needed wearable computers.  Barely resembling the telephones and personal organizer functionality of their pedigree, these still mostly handheld devices, have the potential to become more wearable through Bluetooth, HD video, voice recognition, sensors, and mobile broadband services.  

Ross Bochnek Bio

In 2009, Ross’s art and design background lead to him leading an interdisciplinary team to create an interactive installation based on sacred geometry and sound healing; which then lead his involvement in Alchemy and Kabbalah.  This lead Ross to researching the humanistic intentions behind the etymology of Technology, Cybernetics, and Cyborgs.  This journey began in New York City, expanded greatly in Los Angeles, and he is now teaching embedded computing and game design, and exhibiting with Fine Arts in media including sculpture, photography, cut paper, and installation in Cleveland.  Ross remains excited how his creative work lead him to study spiritual modalities, which themselves are investigations of the process of how infinite possibility (nothingness) becomes specified into slow, dense, material manifestation, and how we can elevate our scope of “reality” to include higher vibrations and dimensions.

Wanna Connect with Ross?

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